September 19, 2018

Computing

Computing, Computer Science and IT

AIMS AND ETHOS (incorporating co-operative values of self-help, Self-responsibility, Democracy, equality, equity and solidarity)

  • To develop excellence and resilience in vocational learners so that all students are able to take responsibility for their own learning
  • To promote employability and enterprise skills so that all students are able to graduate from DSTC as To develop collaborative learning opportunities to help each other to make progress
  • To develop independence and resilience
  • To develop an understanding of different cultures and values
  • To encourage positive attitudes towards diversity and develop a critical understanding of employment legislation
  • To uphold professional values in work related learning

Key Stage 3 Computing

During Key stage 3 we provide specific structured activities to develop computing skills.

In Year 7 students will learn about:

  • AUTUMN 1- ONLINE  SAFETY
  • AUTUMN 2-SCRATCH Programming
  • SPRING 1- BINARY NUMBERS
  • SPRING 2- SPREADSHEETS
  • SUMMER 1- FUTURE TECHNOLOGIES
  • SUMMER 2- CODING USING BBC MICRO;BITS

In Year 8 students will learn about:

  • AUTUMN 1- WOMEN in COMPUTING
  • AUTUMN 2 – SOUND EFFECTS
  • SPRING 1 – COMPUTER ANIMATION
  • SPRING 2 –  Programming in BBC BASIC
  • SUMMER 1 – ALGORTHMS: FLOWCHARTS & PSEUDOCODE (Part 1)
  • SUMMER 2 – INTRODUCTION TO HTML & CODE.ORG

In Year 9 students will learn about:

  • AUTUMN 1- Programming  in SMALL BASIC
  • AUTUMN 2-CRYPTOPGRAPHY
  •  SPRING 1-  Programming in PYTHON
  • SPRING 2- ALGORTHMS: FLOWCHARTS & PSEUDOCODE ( Part 2)
  • SUMMER 1&2a- MUSIC FESTIVAL
  • SUMMER 2b -COMPUTATIONAL THINKING (Year 10)

Key Stage 4 Computer Science

At Key stage 4 we offer Computer Science OCR J276

J276/01: Computer systems (50% exam towards GCSE)
This component will introduce learners to the Central Processing Unit (CPU), computer memory and storage, wired and wireless networks, network topologies, system security and system software. It is expected that learners will become familiar with the impact of Computer Science in a global context through the study of the ethical, legal, cultural and environmental concerns associated with Computer Science.

J276/02: Computational thinking, algorithms and programming
This component incorporates and builds on the knowledge and understanding gained in Component 01, encouraging learners to apply this knowledge and understanding using computational thinking. Learners will be introduced to algorithms and programming, learning about programming techniques, how to produce robust programs, computational logic, translators and facilities of computing languages and data representation. Learners will become familiar with computing related mathematics.

J276/03: Programming Project
The Programming Project provides an opportunity for learners to demonstrate their practical ability in the skills outlined in the specification, supporting the learning of Components 01 and 02. It is a chance to demonstrate creativity and experience an authentic programming experience.

Key Stage 5 IT

At Key stage 5 we offer Cambridge Technical Level 3 IT

 Mandatory:  Unit 1: Fundamentals of IT (33% exam towards final A level grade)

A sound understanding of IT technologies and practices is essential for IT professionals. Information learnt in this unit will provide a solid foundation in the fundamentals of hardware, networks, software, the ethical use of computers and how business uses IT.

Mandatory: Unit 2: Global information (33% exam towards final A’ level  grade)
The purpose of this unit is to demonstrate the uses of information in the public domain, globally, in the cloud and across the internet, by individuals and organisations. You will discover that good management of both data and information is essential, and that it can give any organisation a competitive edge.

Unit 5: Virtual and augmented reality
Virtual reality is a simulated environment that is intended to replicate the physical experience of being in places in the real or imagined worlds by giving the user sensory experiences that match those which would be experienced were the user actually in that environment. Augmented reality is the process of changing the user’s view of the real world in order to give them an improved, or more detailed, view of what they are seeing.

Optional: Unit 12: Mobile technology
The aim of this unit is to broaden your knowledge and understanding of the wider potential of mobile technologies and its consequences to people and businesses. This unit is as much about new technologies as it is about promoting critical analysis of existing situations and proposing better solutions.

Optional Unit 13: Social media and digital marketing
This unit looks at digital marketing as a concept and then offers you the opportunity to explore the possible impacts, both positive and negative, that may be generated by the use of social media as a digital marketing tool.